
A decision was taken to design an escape space pod with enough intricacy after looking online at many space escape pods. So the experimentation started as soon as the Maya was opened. I was experimenting with various shapes and ways of thinking.




After finishing the pod’s final touches, I switched to the vertex face mode and looked for any faulty components that shouldn’t have been included in the design. Instead of unifying the shapes, they were clustered together since unifying would have made the detail disappear. The model was therefore prepared for UV unwrapping as soon as the inspection procedure was complete.
A 3D model’s surface is flattened into a UV map, which is used to quickly wrap textures around it. UV unwrapping is the procedure used to create a UV map. (Thomas Denham, Concept Art Empire, n.d.)
The polygonal mesh must then be “unwrapped” into a UV map after being produced. You should now add textures to the mesh in order to give it life and give it a more realistic appearance. (Thomas Denham, Concept Art Empire, n.d.)
References
ArtStation, n.d. ArtStation – Explore [Online] (n.d.) Available at : https://www.pinterest.co.uk/pin/293648838199335340/ [Accessed in 03 May 2023]
Thomas Denham, Concept Art Empire, n.d. What is UV Mapping & Unwrapping? [Online] (n.d.) Available at : https://conceptartempire.com/uv-mapping-unwrapping/ [Accessed in 04 May 2023]